9/16/2023 0 Comments Fire emblem animation repositoryPart 2: Called with normal attack - mimicks sound effects and uses blank frames to keep the timing The script for your animation is divided into 12 parts: Ok, so let's assume you've finished your frames, now onto scripting. Just line up your standing sprite's shadow with Zack's (Feel free to use both images for reference) If your image is holding out a sword or something, like Zack is, then you should probably move it back 8 pixels. I suppose I should explain the standing position a bit better. So that's where you should position your sprite when it is actually hitting the enemy. Most standing frames should have their shadow's in line with Zack's, though.) and the second image is about where the enemy is standing. For example, my Zack standing frame is holding his sword out in front of him, so I will have to move him back. The first is a rough position of where your standing frame should be (though depending on the size and stance of the frame, you might need to move it forward or backward a few squares. Here are two frames from my Zack animation. A good tool to check the ammount of colors is Usenti. They MUST be 248x160 pixels and have 16 colors or less, including the background.
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